Tuesday, November 29, 2011

Week - 3 Senior_Game_Project

The Flowchart has been completed and I have begun production of my military research facility. I am still in the beginning stages of building it however; I have given myself some time to completely model out the scene. This scene will officially have two floors, eight rooms, with four on each floor. Three of those rooms will be the "Barracks" rooms. One room will be the "Captain's Quarters" room. One room will be the "Weapons Room" however; the "Weapons Room" will be all destroyed with only a few guns present within the room. One room will also be a "Utility Room." The two remaining rooms are the "Storage" rooms. These "Storage" rooms will have assets in the rooms such as crates, tools, shelves, lockers, and a window.

Tuesday, November 22, 2011

Week - 2 Senior_Game_Project

Now that I have my vision and that I am now ready to start the designing process, I am going to start on a Flowchart and begin the level layout. I want to design this level good becuase I would like to put it in my portfolio. However, with this design process I believe I'm going to have two floors to this level and I am also adding rooms as well. I think there will be five rooms for each floor. I still don't know how I am going to impliment the second floor, with that being either a stair case or an elevator.

Then there are the assets! I know that I'm going to have some chairs, tables, desks, computers, doors, a barracks room, papers/files all over the place, and destruction on the walls. I pretty much know which direction I'm going into but I still have a little more sketching out to do

Sunday, November 20, 2011

Week - 1 Senior_Game_Project





Well this is the start of my Senior Game Project. With this project I am leaning toward more of a building a level becuase for my career choice I want to become a Level Designer. I was thinking first of doing the outisde of a ship however, I did not feel that, that would be beneficary to my career goal of being a Level Designer in the video game industry.

I am starting to design and get inspiration for what direction I would like to go into with this level but I am thinking more along the lines of a futristic, yet modern theme for this level. I think that my inspiration maybe from the game Mass Effect 2. I feel that I want to go along those guide lines of art style.